Amy Jo Kim‘s work building social systems and online experiences for The Sims, Rock Band, Ultima Online, and the New York Times, to name a few, makes her an industry go-to when businesses and clients have questions about creating engaging experiences for gamers, shoppers, and more.
Amy Jo is the author of Community Building on the Web (2000) and Game Thinking (2018). While some think of her as a community professional because of her writing and others know her more for her work in games, Amy Jo sees her work as continuous and intertwined.
She was tackling questions around user incentives and gamification decades ago and even then she thought, “is it too late for me to write a book?” Let’s all take that as a lesson that it’s never too late to share what we’ve learned and then, as she says: “Keep going, keep getting better, keep developing new frameworks that give people value.”
Patrick and Amy Jo also discuss:
- Amy Jo’s experience getting a community book published in 2000
- Why simply just implementing “PBL” (points, badges, and leaderboards) likely won’t take your community very far
- Focusing on the “middle” of your community experience
- How inclusivity and diversity factor into game thinking